Talking and Social Games
Paranoia: Official Rules
- Players
- 4+
- Equipment
- None
Objective
Answer questions you can't hear, and pay to find out what was asked about you.
Setup
Four or more players sit in a circle. Choose a first player. Have shots poured, or agree what a shot is at this table.
Official Rules
Rule 1. The question
Rule 1.1. The first player whispers a question to the player on their right. It must be a "who" question that can be answered with the name of someone at the table: "Who here would survive longest on a desert island?"
Rule 1.2. The player who heard it says aloud the name of the player who best fits, and nothing else.
Rule 2. Finding out
Rule 2.1. The named player may take a shot to hear the question. The player who asked it repeats it aloud to the table.
Rule 2.2. Or the named player may decline, and never know.
Rule 2.3. Either way, the named player asks the next question, to the player on their right.
Rule 3. Fair questions
Rule 3.1. A question must be one the asker would be willing to have read aloud. Questions about someone's body, or meant to humiliate, are not questions. The Official may disallow them, and the asker drinks.
House Rules Register
- The coin flip. Instead of a shot, the named player flips a coin: heads, the question is revealed; tails, it isn't. Approved.
- A drink instead of a shot. Approved.
- The answerer may name themselves. Approved. The Commission finds it brave.
Official Rulings
The answerer names the player who asked. Allowed? Yes. The asker is at the table.
The named player takes the shot, and the asker claims to have forgotten the question. What happens? The asker takes a shot, and the answerer repeats it. Somebody remembers.
Penalties and Signals
- Disallowed question. Penalty: one drink. Signal: warning (Provision 7.1).
- The reveal. Signal: the Official cups one hand behind their ear.
From the Archives
Paranoia is the only game in this book in which the penalty is information. The Commission has observed that players who decline to find out live longer, more peaceful lives, and that almost no one declines.
Zero-Proof Option
Use the coin flip, or take a non-alcoholic drink to find out. The paranoia is unchanged.